Skip to Content
SOLVE IT AND ESCAPE
Escape Board-em - Board Game Shop
The Rooms
The Experience
Family & Friends
Corporate Team Building
Special Occasions
Child Friendly
Our Pricing
FAQ
Pricing
FAQ
Gift Vouchers
Contact Us
0
0
BOOK NOW
SOLVE IT AND ESCAPE
Escape Board-em - Board Game Shop
The Rooms
The Experience
Family & Friends
Corporate Team Building
Special Occasions
Child Friendly
Our Pricing
FAQ
Pricing
FAQ
Gift Vouchers
Contact Us
0
0
BOOK NOW
Escape Board-em - Board Game Shop
The Rooms
Folder: The Experience
Back
Family & Friends
Corporate Team Building
Special Occasions
Child Friendly
Our Pricing
FAQ
Pricing
FAQ
Gift Vouchers
Contact Us
BOOK NOW
Escape Board-em - Board Game Shop Sea Salt & Paper: Extra Salt
extrasaltwebsitephoto_1100x.jpg Image 1 of 3
extrasaltwebsitephoto_1100x.jpg
pic7985878_1_.jpg Image 2 of 3
pic7985878_1_.jpg
ss_pextrasaltexpansionpandasauru.jpg Image 3 of 3
ss_pextrasaltexpansionpandasauru.jpg
extrasaltwebsitephoto_1100x.jpg
pic7985878_1_.jpg
ss_pextrasaltexpansionpandasauru.jpg

Sea Salt & Paper: Extra Salt

NZ$16.00

This mini-expansion for Sea Salt & Paper is presented as a booster pack. It includes 8 new cards with 5 new effects:

Jellyfish

  • 1 point for each combination of Swimmer and Jellyfish card

  • Effect: On their next turn, opposing players can only draw the first card from the deck. They cannot play any cards or end the round.

Lobster

  • 1 point for each combination of Lobster and Crab cards

  • Effect: The player takes the first five cards from the deck, adds one of them to their hand, then returns the other four to the deck and shuffles it.

Starfish

  • If a player has a duo and Starfish card in their hand, they can form a trio and place these three cards in front of them. The Starfish adds 2 points to the duo (therefore, the trio is worth 3 points).

  • Effect: Cancels the effect of the duo cards placed with the starfish.

Seahorse

  • Effect: The player can use the Seahorse to replace a missing Collector card (octopus, shell, penguin, or sailor). They must have at least one card for that collection in their hand. They cannot gain more points than the maximum indicated on the matching Collector card.

Crab Multiplier

  • 1 point per Crab card (this card does not count as a Crab card)

Quantity:
Add To Cart

This mini-expansion for Sea Salt & Paper is presented as a booster pack. It includes 8 new cards with 5 new effects:

Jellyfish

  • 1 point for each combination of Swimmer and Jellyfish card

  • Effect: On their next turn, opposing players can only draw the first card from the deck. They cannot play any cards or end the round.

Lobster

  • 1 point for each combination of Lobster and Crab cards

  • Effect: The player takes the first five cards from the deck, adds one of them to their hand, then returns the other four to the deck and shuffles it.

Starfish

  • If a player has a duo and Starfish card in their hand, they can form a trio and place these three cards in front of them. The Starfish adds 2 points to the duo (therefore, the trio is worth 3 points).

  • Effect: Cancels the effect of the duo cards placed with the starfish.

Seahorse

  • Effect: The player can use the Seahorse to replace a missing Collector card (octopus, shell, penguin, or sailor). They must have at least one card for that collection in their hand. They cannot gain more points than the maximum indicated on the matching Collector card.

Crab Multiplier

  • 1 point per Crab card (this card does not count as a Crab card)

This mini-expansion for Sea Salt & Paper is presented as a booster pack. It includes 8 new cards with 5 new effects:

Jellyfish

  • 1 point for each combination of Swimmer and Jellyfish card

  • Effect: On their next turn, opposing players can only draw the first card from the deck. They cannot play any cards or end the round.

Lobster

  • 1 point for each combination of Lobster and Crab cards

  • Effect: The player takes the first five cards from the deck, adds one of them to their hand, then returns the other four to the deck and shuffles it.

Starfish

  • If a player has a duo and Starfish card in their hand, they can form a trio and place these three cards in front of them. The Starfish adds 2 points to the duo (therefore, the trio is worth 3 points).

  • Effect: Cancels the effect of the duo cards placed with the starfish.

Seahorse

  • Effect: The player can use the Seahorse to replace a missing Collector card (octopus, shell, penguin, or sailor). They must have at least one card for that collection in their hand. They cannot gain more points than the maximum indicated on the matching Collector card.

Crab Multiplier

  • 1 point per Crab card (this card does not count as a Crab card)

You Might Also Like

First Rat first rat back.png 61lJyeeYqYL._AC_SL1000_.jpg 717FWie0A1L._AC_SL1000_.jpg
First Rat
NZ$89.00
CATAN (6th Edition) - The Game catan-6th-edition-the-game-120821_209c2.jpg catan-6th-edition-the-game-120821_cf3f2.jpg catan-6th-edition-the-game-120821_779ad.jpg catan-6th-edition-the-game-120821_50611.jpg catan-6th-edition-the-game-120821_6addf.jpg catan-6th-edition-the-game-120821_c79fc.jpg catan-6th-edition-the-game-120821_c179c.jpg
CATAN (6th Edition) - The Game
NZ$89.00
242158_1.jpg 242158_1.jpg 242158_1.jpg 242158_1.jpg 242158_1.jpg 242158_1.jpg
Biomos
NZ$74.00
Backstories The Emerald Wedding Anniversary backstories-the-emerald-wedding-anniversary-124581_b8109.jpg backstories-the-emerald-wedding-anniversary-124581_afc31.jfif
Backstories The Emerald Wedding Anniversary
NZ$34.00
Kingdomino kingdomino-32991_bcbe7.jpg kingdomino-32991_5a38e.jpg kingdomino-32991_4ff8f.jpg kingdomino-32991_26733.jpg kingdomino-32991_50e2a.jpg kingdomino-32991_da4a7.jpg
Kingdomino
NZ$50.00

SOLVE IT AND ESCAPE

170 Dee Street
Invercargill, New Zealand 9810
027 887 4590 | Solveitbooking@gmail.com

Book your group

The Rooms

The Experience

Contact Us