Skip to Content
SOLVE IT AND ESCAPE
Escape Board-em - Board Game Shop
The Rooms
The Experience
Family & Friends
Corporate Team Building
Special Occasions
Child Friendly
Our Pricing
FAQ
Pricing
FAQ
Gift Vouchers
Contact Us
0
0
BOOK NOW
SOLVE IT AND ESCAPE
Escape Board-em - Board Game Shop
The Rooms
The Experience
Family & Friends
Corporate Team Building
Special Occasions
Child Friendly
Our Pricing
FAQ
Pricing
FAQ
Gift Vouchers
Contact Us
0
0
BOOK NOW
Escape Board-em - Board Game Shop
The Rooms
Folder: The Experience
Back
Family & Friends
Corporate Team Building
Special Occasions
Child Friendly
Our Pricing
FAQ
Pricing
FAQ
Gift Vouchers
Contact Us
BOOK NOW
Escape Board-em - Board Game Shop Bosk
Bosk.jpg Image 1 of 2
Bosk.jpg
BoskOW-3_1200x800@2x.jpg Image 2 of 2
BoskOW-3_1200x800@2x.jpg
Bosk.jpg
BoskOW-3_1200x800@2x.jpg

Bosk

NZ$85.00
Only 1 available

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.

Gain your ground in the park to be victorious in Bosk!

Gameplay

Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!

Spring
Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Summer
Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

Autumn
The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Winter
Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

Add To Cart

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.

Gain your ground in the park to be victorious in Bosk!

Gameplay

Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!

Spring
Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Summer
Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

Autumn
The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Winter
Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.

Gain your ground in the park to be victorious in Bosk!

Gameplay

Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!

Spring
Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Summer
Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

Autumn
The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Winter
Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

You Might Also Like

Great Western Trail El Paso great-western-trail-el-paso-121112_5572a.jpg great-western-trail-el-paso-121112_6a5de.jpg great-western-trail-el-paso-121112_b3a27.jpg great-western-trail-el-paso-121112_f55ed.jpg great-western-trail-el-paso-121112_8652d.jpg great-western-trail-el-paso-121112_ed6b6.jpg great-western-trail-el-paso-121112_10588.jpg great-western-trail-el-paso-121112_cbff9.jpg great-western-trail-el-paso-121112_7e237.jpg great-western-trail-el-paso-121112_adf9d.jpg great-western-trail-el-paso-121112_04dfa.jpg great-western-trail-el-paso-121112_58454.jpg great-western-trail-el-paso-121112_58454.jpg great-western-trail-el-paso-121112_42f18.jpg
Great Western Trail El Paso
NZ$69.00
Pandemic: Rapid Response Pandemic Rapid Response.png
Pandemic: Rapid Response
NZ$75.00
Witchstone Witchstone Board Game Contents
Witchstone
NZ$99.00
Mythwind Magical Miniatures
Mythwind Magical Miniatures
NZ$52.00
Panda Spin panda-spin-121033_ae01c.jpg
Panda Spin
NZ$34.00

SOLVE IT AND ESCAPE

170 Dee Street
Invercargill, New Zealand 9810
027 887 4590 | Solveitbooking@gmail.com

Book your group

The Rooms

The Experience

Contact Us